Most real world objects consist of non-uniform materials; as a result, during deformation the bending and shearing are distributed non-uniformly and depend on the local stiffness ...
In this paper we present the Transparent Input Device Layer framework to extend Java applications with support for multiple distributed input devices, a major requirement for tabl...
Mixed Reality Architecture (MRA) supports distributed teams in their everyday work activities by linking multiple physical spaces across a shared three-dimensional virtual world. ...
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Mega grids span several continents and may consist of millions of nodes and billions of tasks executing at any point in time. This setup calls for scalable and highly available re...