How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
In this paper we study the attitude estimation problem for an accelerated rigid body using gyros and accelerometers. The application in mind is that of a walking robot and particu...
This article reports the structure of associations among 101 common verbs and body parts. The verbs are those typically learned by children learning English prior to 3 years of ag...
I suggest a pluralistic account of folk psychology according to which not all predictions or explanations rely on the attribution of mental states, and not all intentional actions ...
The use of dynamic information to aid in software understanding is a common practice nowadays. One of the many approaches concerns the comprehension of execution traces. A major i...
Bas Cornelissen, Danny Holten, Andy Zaidman, Leon ...