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DIGRA
2003
Springer
13 years 12 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
AUTOMATICA
2004
94views more  AUTOMATICA 2004»
13 years 6 months ago
Drift-free attitude estimation for accelerated rigid bodies
In this paper we study the attitude estimation problem for an accelerated rigid body using gyros and accelerometers. The application in mind is that of a walking robot and particu...
Henrik Rehbinder, Xiaoming Hu
COGSCI
2008
102views more  COGSCI 2008»
13 years 6 months ago
Body Parts and Early-Learned Verbs
This article reports the structure of associations among 101 common verbs and body parts. The verbs are those typically learned by children learning English prior to 3 years of ag...
Josita Maouene, Shohei Hidaka, Linda B. Smith
SYNTHESE
2008
73views more  SYNTHESE 2008»
13 years 6 months ago
It's in your nature: a pluralistic folk psychology
I suggest a pluralistic account of folk psychology according to which not all predictions or explanations rely on the attribution of mental states, and not all intentional actions ...
Kristin Andrews
IWPC
2007
IEEE
14 years 1 months ago
Understanding Execution Traces Using Massive Sequence and Circular Bundle Views
The use of dynamic information to aid in software understanding is a common practice nowadays. One of the many approaches concerns the comprehension of execution traces. A major i...
Bas Cornelissen, Danny Holten, Andy Zaidman, Leon ...