—Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two-step process where an initial coarse motion estimation is ...
This paper gives a practical and accurate algorithm for the computation of the quadrifocal tensor and extraction of camera matrices from it. Previous methods for using the quadrifo...
We present an efficient colon flattening algorithm using conformal structure, which is angle-preserving and minimizes the global distortion. Moreover, our algorithm is general w...
In this paper, we propose a solution to adapt the differential point rendering technique developed by Kalaiah and Varshney to implicit surfaces. Differential point rendering was i...
Studying ancient inscriptions is based up to date mostly on observation and manual analysis by means of which epigraphists attempt to establish a geographical and chronological cla...