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CVPR
2010
IEEE
14 years 5 months ago
A Game-Theoretic Approach to Fine Surface Registration without Initial Motion Estimation
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two step process where an initial coarse motion estimation is fo...
Andrea Albarelli, Andrea Torsello, Emanuele Rodol
CGI
1998
IEEE
14 years 1 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
SIGGRAPH
1991
ACM
14 years 14 days ago
Deformable curve and surface finite-elements for free-form shape design
The finite element method is applied to generate primitives that build continuous deformable shapes designed to support a new free-form modeling paradigm. The primitives autonomou...
George Celniker, Dave Gossard
CAGD
2004
141views more  CAGD 2004»
13 years 8 months ago
Almost rotation-minimizing rational parametrization of canal surfaces
Almost rotation minimizing parametrization of the canal surface is given. The basic building block of our approach is the curve approximation scheme that enables us to construct a...
Hyeong In Choi, Song-Hwa Kwon, Nam-Sook Wee
ACCV
2010
Springer
13 years 4 months ago
Monocular Template-Based Reconstruction of Smooth and Inextensible Surfaces
Abstract. We present different approaches to reconstructing an inextensible surface from point correspondences between an input image and a template image representing a flat refer...
Florent Brunet, Richard I. Hartley, Adrien Bartoli...