ÐA voxel-based method for flattening a surface in 3D space into 2D while best preserving distances is presented. Triangulation or polyhedral approximation of the voxel data are no...
For a surface patch on a smooth, two-dimensional surface in IR3 , low-distortion parameterizations are described in terms of minimizers of suitable energy functionals. Appropriate...
Many algorithms for reducing the number of triangles in a surface model have been proposed, but to date there has been little theoretical analysis of the approximations they produ...
This paper proposes a new method for remeshing a surface into anisotropically sized quads. The basic idea is to construct a special standing wave on the surface to generate the gl...
We propose a novel variational formulation for generating 3D models of objects from a single view. Based on a few user scribbles in an image, the algorithm automatically extracts t...