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IWVF
2001
Springer
14 years 1 months ago
Computational Surface Flattening: A Voxel-Based Approach
ÐA voxel-based method for flattening a surface in 3D space into 2D while best preserving distances is presented. Triangulation or polyhedral approximation of the voxel data are no...
Ruth Grossmann, Nahum Kiryati, Ron Kimmel
CAGD
2004
122views more  CAGD 2004»
13 years 8 months ago
Axioms and variational problems in surface parameterization
For a surface patch on a smooth, two-dimensional surface in IR3 , low-distortion parameterizations are described in terms of minimizers of suitable energy functionals. Appropriate...
Ulrich Clarenz, Nathan Litke, Martin Rumpf
COMGEO
1999
ACM
13 years 8 months ago
Optimal triangulation and quadric-based surface simplification
Many algorithms for reducing the number of triangles in a surface model have been proposed, but to date there has been little theoretical analysis of the approximations they produ...
Paul S. Heckbert, Michael Garland
SIGGRAPH
2010
ACM
14 years 5 days ago
A wave-based anisotropic quadrangulation method
This paper proposes a new method for remeshing a surface into anisotropically sized quads. The basic idea is to construct a special standing wave on the surface to generate the gl...
Muyang Zhang, Jin Huang, Xinguo Liu, Hujun Bao
ACCV
2010
Springer
13 years 4 months ago
Image-Based 3D Modeling via Cheeger Sets
We propose a novel variational formulation for generating 3D models of objects from a single view. Based on a few user scribbles in an image, the algorithm automatically extracts t...
Eno Töppe, Martin R. Oswald, Daniel Cremers, ...