We propose a mesh-based surface tracking method for fluid animation that both preserves fine surface details and robustly adjusts the topology of the surface in the presence of ...
Chris Wojtan, Nils Thürey, Markus Gross, Greg Tur...
This paper presents a wavelet-based algorithm for height from gradients. The tensor product of the third-order Daubechies’ scaling functions is used to span the solution space. ...
Parameterizations of triangulated surfaces are used in an increasing number of mesh processing applications for various purposes. Although demands vary, they are often required to...
In this paper, we present a new method for segmenting closed contours and surfaces. Our work builds on a variant of the Fast Marching algorithm. First, an initial point on the des...
The use of vision based algorithms in minimally invasive surgery has attracted significant attention in recent years due to its potential in providing in situ 3D tissue deformation...
Peter Mountney, Benny P. L. Lo, Surapa Thiemjarus,...