In this article, we present an unsupervised segmentation algorithm through a multiresolution approach which uses both color and edge information with a quadtree structure, through...
Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental problem in graphics and such a method provides us a ubiquitous tool for geometric mo...
We propose a novel method to reconstruct B-spline surfaces from generalized cylindrical meshes by skinning. Skinning is a well known surface creation technique and has been used i...
In this paper we present a method for the regularization of 3D cylindrical surfaces. By a cylindrical surface we mean a 3D surface that can be expressed as an application S(l, θ) ...
Minimal surface regularization has been used in several applications ranging from stereo to image segmentation, sometimes hidden as a graph-cut discrete formulation, or as a stric...