Sciweavers

162 search results - page 20 / 33
» Minimizing Average Finish Time in P2P Networks
Sort
View
CCGRID
2007
IEEE
14 years 5 months ago
Exploiting Heterogeneity for Collective Data Downloading in Volunteer-based Networks
Abstract— Scientific computing is being increasingly deployed over volunteer-based distributed computing environments consisting of idle resources on donated user machines. A fu...
Jinoh Kim, Abhishek Chandra, Jon B. Weissman
CAI
2002
Springer
13 years 10 months ago
Depth First Search and Location Based Localized Routing and QoS Routing in Wireless Networks
In a localized routing algorithm, node A currently holding the message forwards it based on the location of itself, its neighboring nodes and destination. We propose to use depth ...
Ivan Stojmenovic, Mark Russell, Bosko Vukojevic
SPAA
2010
ACM
14 years 3 months ago
Basic network creation games
We study a natural network creation game, in which each node locally tries to minimize its local diameter or its local average distance to other nodes, by swapping one incident ed...
Noga Alon, Erik D. Demaine, MohammadTaghi Hajiagha...
ICC
2000
IEEE
14 years 3 months ago
A Novel Push-and-Pull Hybrid Data Broadcast Scheme for Wireless Information Networks
: A new push-and-pull hybrid data broadcast scheme is proposed for providing wireless information services to three types of clients, general, pull and priority clients. Only pull ...
Jian-Hao Hu, Kwan Lawrence Yeung, Gang Feng, K. F....
SECON
2008
IEEE
14 years 5 months ago
Optimal Buffer Management Policies for Delay Tolerant Networks
—Delay Tolerant Networks are wireless networks where disconnections may occur frequently due to propagation phenomena, node mobility, and power outages. Propagation delays may al...
Amir Krifa, Chadi Barakat, Thrasyvoulos Spyropoulo...