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NETGAMES
2004
ACM
14 years 3 days ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
INTEGRATION
2008
183views more  INTEGRATION 2008»
13 years 6 months ago
Network-on-Chip design and synthesis outlook
With the growing complexity in consumer embedded products, new tendencies forecast heterogeneous Multi-Processor SystemsOn-Chip (MPSoCs) consisting of complex integrated component...
David Atienza, Federico Angiolini, Srinivasan Mura...
MOBICOM
2012
ACM
11 years 9 months ago
MARVEL: multiple antenna based relative vehicle localizer
Access to relative location of nearby vehicles on the local roads or on the freeways is useful for providing critical alerts to the drivers, thereby enhancing their driving experi...
Dong Li, Tarun Bansal, Zhixue Lu, Prasun Sinha
ICDE
2011
IEEE
244views Database» more  ICDE 2011»
12 years 10 months ago
Algorithms for local sensor synchronization
— In a wireless sensor network (WSN), each sensor monitors environmental parameters, and reports its readings to a base station, possibly through other nodes. A sensor works in c...
Lixing Wang, Yin Yang, Xin Miao, Dimitris Papadias...
TIP
2010
277views more  TIP 2010»
13 years 1 months ago
Distance Regularized Level Set Evolution and Its Application to Image Segmentation
Level set methods have been widely used in image processing and computer vision. In conventional level set formulations, the level set function typically develops irregularities du...
Chunming Li, Chenyang Xu, Changfeng Gui, Martin D....