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» Minimizing Response Times in Real Time Planning and Search
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AAAI
2008
13 years 10 months ago
On-Line Case-Based Plan Adaptation for Real-Time Strategy Games
Traditional artificial intelligence techniques do not perform well in applications such as real-time strategy games because of the extensive search spaces which need to be explore...
Neha Sugandh, Santiago Ontañón, Ashw...
NEUROSCIENCE
2001
Springer
14 years 4 days ago
Role of the Cerebellum in Time-Critical Goal-Oriented Behaviour: Anatomical Basis and Control Principle
The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
Guido Bugmann
JAIR
2006
111views more  JAIR 2006»
13 years 7 months ago
Learning in Real-Time Search: A Unifying Framework
Real-time search methods are suited for tasks in which the agent is interacting with an initially unknown environment in real time. In such simultaneous planning and learning prob...
Vadim Bulitko, Greg Lee
ICCBR
2007
Springer
14 years 1 months ago
Case-Based Planning and Execution for Real-Time Strategy Games
Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...
Santiago Ontañón, Kinshuk Mishra, Ne...
ICGA
2007
85views Optimization» more  ICGA 2007»
13 years 7 months ago
Searching Solitaire in Real Time
This article presents a new real-time heuristic search method for planning problems with distinct stages. Our multistage nested rollout algorithm allows the user to apply separate...
Ronald Bjarnason, Prasad Tadepalli, Alan Fern