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» Minimizing Response Times in Real Time Planning and Search
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TELETRAFFIC
2007
Springer
14 years 1 months ago
Modeling and Predicting End-to-End Response Times in Multi-tier Internet Applications
Many Internet applications employ multi-tier software architectures. The performance of such multi-tier Internet applications is typically measured by the end-toend response times...
Sandjai Bhulai, Swaminathan Sivasubramanian, Rober...
ICCBR
2005
Springer
14 years 1 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
AIPS
2007
13 years 10 months ago
Online Planning for Resource Production in Real-Time Strategy Games
Planning in domains with temporal and numerical properties is an important research problem. One application of this is the resource production problem in real-time strategy (RTS)...
Hei Chan, Alan Fern, Soumya Ray, Nick Wilson, Chri...
CAPTECH
1998
Springer
13 years 12 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
GAMEON
2000
13 years 9 months ago
Real Time Goal Orientated Behaviour for Computer Game Agents
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes