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INFOCOM
2006
IEEE
14 years 1 months ago
On the Sensitivity of Online Game Playing Time to Network QoS
Abstract— Online gaming is one of the most profitable businesses on the Internet. Among various threats to continuous player subscriptions, network lags are particularly notorio...
Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Y...
MSWIM
2003
ACM
14 years 22 days ago
On the application of traffic engineering over bluetooth ad hoc networks
The seamless communication of data and voice over short-range, point-to-multipoint wireless links between mobile and/or stationary devices is becoming a reality by newly introduce...
Sachin Abhyankar, Rishi Toshniwal, Carlos de M. Co...
WOWMOM
2005
ACM
109views Multimedia» more  WOWMOM 2005»
14 years 1 months ago
On Maximizing Lifetime of a Sensor Cluster
We consider the energy consumed in radio transmission of a set of sensors forming a data gathering wireless network. Our objective is to enhance the lifetime of such networks by e...
Samar Agnihotri, Pavan Nuggehalli, H. S. Jamadagni
TC
2008
13 years 7 months ago
Self-Adaptive Configuration of Visualization Pipeline Over Wide-Area Networks
Next-generation scientific applications require the capability to visualize large archival data sets or on-going computer simulations of physical and other phenomena over wide-area...
Qishi Wu, Jinzhu Gao, Mengxia Zhu, Nageswara S. V....
IMC
2009
ACM
14 years 2 months ago
Network level footprints of facebook applications
With over half a billion users, Online Social Networks (OSNs) are the major new applications on the Internet. Little information is available on the network impact of OSNs, althou...
Atif Nazir, Saqib Raza, Dhruv Gupta, Chen-Nee Chua...