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» Mining Interpretable Human Strategies: A Case Study
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AUTOMOTIVEUI
2009
ACM
14 years 1 months ago
Assessing subjective response to haptic feedback in automotive touchscreens
The increasing use of touchscreen interfaces in vehicles poses challenges to designers in terms of optimizing safety, usability and affective response. It is thought that the appl...
Matthew J. Pitts, Mark A. Williams, Tom Wellings, ...
MHCI
2009
Springer
14 years 1 months ago
Poker surface: combining a multi-touch table and mobile phones in interactive card games
In this paper, we introduce the design and implementation of a digital card game that combines mobile phone gestures and multitouch tabletop interactions. Conceptually based on in...
Alireza Sahami Shirazi, Tanja Döring, Pouyan ...
WSDM
2012
ACM
243views Data Mining» more  WSDM 2012»
12 years 2 months ago
No search result left behind: branching behavior with browser tabs
Today’s Web browsers allow users to open links in new windows or tabs. This action, which we call ‘branching’, is sometimes performed on search results when the user plans t...
Jeff Huang, Thomas Lin, Ryen W. White
CHI
2009
ACM
14 years 8 months ago
Enhancing input device evaluation: longitudinal approaches
Jens Gerken HCI Group, University of Konstanz Box D-73 78457 Konstanz, Germany jens.gerken@uni-konstanz.de Hans-Joachim Bieg HCI Group, University of Konstanz Box D-73 78457 Konsta...
Jens Gerken, Hans-Joachim Bieg, Stefan Dierdorf, H...
ICC
2009
IEEE
127views Communications» more  ICC 2009»
14 years 2 months ago
Security Games with Incomplete Information
—We study two-player security games which can be viewed as sequences of nonzero-sum matrix games where at each stage of the iterations the players make imperfect observations of ...
Kien C. Nguyen, Tansu Alpcan, Tamer Basar