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CIKM
2010
Springer
15 years 3 months ago
Online learning for recency search ranking using real-time user feedback
Traditional machine-learned ranking algorithms for web search are trained in batch mode, which assume static relevance of documents for a given query. Although such a batch-learni...
Taesup Moon, Lihong Li, Wei Chu, Ciya Liao, Zhaohu...
139
Voted
CHI
2004
ACM
16 years 5 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
ICASSP
2011
IEEE
14 years 8 months ago
Multi-graph regularization for efficient delivery of user generated content in online social networks
We present a methodology for enhancing the delivery of usergenerated content in online social networks. To this end, we first regularize the social graph via node capacity and li...
Jacob Chakareski
CHI
2009
ACM
15 years 11 months ago
Matchin: eliciting user preferences with an online game
Eliciting user preferences for large datasets and creating rankings based on these preferences has many practical applications in community-based sites. This paper gives a new met...
Severin Hacker, Luis von Ahn
103
Voted
SAINT
2005
IEEE
15 years 10 months ago
A User-Oriented Presence Synthesizing System for Facilitating On-Line Communication
This paper shows a user-oriented presence synthesizing system, where a user can control not only what she publishes to each buddy but what she sees by synthesizing her buddies’ ...
Masato Kawada, Nodoka Mimura, Hiroyuki Morikawa, T...