We propose a dynamic texture feature-based algorithm for registering two video sequences of a rigid or nonrigid scene taken from two synchronous or asynchronous cameras. We model e...
In the last two decades the problem of accurately capturing the geometry of an object was extensively studied, while the acquisition of high-quality textures only in recent years ...
Abstract. In this paper we present a novel method to apply photometric stereo on textured dynamic surfaces. We aim at exploiting the high accuracy of photometric stereo and reconst...
We present a dynamic near-regular texture (NRT) tracking algorithm nested in a lattice-based Markov-Random-Field (MRF) model of a 3D spatiotemporal space. One basic observation use...
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...