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AGENTS
2001
Springer
15 years 10 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
AGENTS
2001
Springer
15 years 10 months ago
CMPack: a complete software system for autonomous legged soccer robots
This paper describes a completely implemented, fully autonomous software system for soccer playing quadruped robots. The system includes real-time color vision, probabilistic loca...
Scott Lenser, James Bruce, Manuela M. Veloso
SAC
2000
ACM
15 years 10 months ago
Making Tuple Spaces Safe for Heterogeneous Distributed Systems
Linda is a high level communication model which allows agents to communicate via a shared tuple spaces without knowing each other’s identities and without having to arrange for ...
Naftaly H. Minsky, Yaron Minsky, Victoria Ungurean...
AGENTS
2000
Springer
15 years 10 months ago
Exchanging tacit community knowledge by talking-virtualized-egos
This paper describes a method of exchanging tacit community knowledge using talking-virtualized-egos. We aim at sharing tacit knowledge in a community, for this purpose, we propos...
Hidekazu Kubota, Toyoaki Nishida, Tomoko Koda
AGENTS
2000
Springer
15 years 10 months ago
Customer coalitions in the electronic marketplace
1 In the last few years, the electronic marketplace has witnessed an exponential growth in worth and size, and projections are for this trend to intensify in coming years. Yet, th...
Maksim Tsvetovat, Katia P. Sycara