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ACMACE
2007
ACM
13 years 11 months ago
IGameFloor: a platform for co-located collaborative games
This paper introduces a novel interactive floor platform for social games and entertainment involving multiple colocated users in a collaborative game environment. The interactive...
Kaj Grønbæk, Ole Sejer Iversen, Karen...
HCI
2007
13 years 9 months ago
Learning Topologies of Situated Public Displays by Observing Implicit User Interactions
In this paper we present a procedure to learn a topological model of Situated Public Displays from data of people traveling between these displays. This model encompasses the dista...
Hans Jörg Müller, Antonio Krüger
INFOCOM
2012
IEEE
11 years 10 months ago
Socialize spontaneously with mobile applications
—With the proliferation of mobile devices in both smartphone and tablet form factors, it is intuitive and natural for users to socially interact with their collaborators or compe...
Zimu Liu, Yuan Feng, Baochun Li
PERCOM
2003
ACM
14 years 1 months ago
Interaction in Pervasive Computing Settings Using Bluetooth-Enabled Active Tags and Passive RFID Technology Together with Mobile
Passive RFID technology and unobtrusive Bluetoothenabled active tags are means to augment products and everyday objects with information technology invisible to human users. This ...
Frank Siegemund, Christian Floerkemeier
UIST
2010
ACM
13 years 5 months ago
Gesture search: a tool for fast mobile data access
Modern mobile phones can store a large amount of data, such as contacts, applications and music. However, it is difficult to access specific data items via existing mobile user in...
Yang Li