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NETGAMES
2003
ACM
14 years 2 months ago
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games
Multiplayer games for mobile wireless devices are becoming increasingly popular. Many modern devices such as PDAs or mobile telephones are equipped with Bluetooth interfaces. Blue...
Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. ...
MOBISYS
2006
ACM
14 years 8 months ago
Efficient and transparent dynamic content updates for mobile clients
We introduce a novel infrastructure supporting automatic updates for dynamic content browsing on resource constrained mobile devices. Currently, the client is forced to continuous...
Trevor Armstrong, Olivier Trescases, Cristiana Amz...
INFOCOM
2010
IEEE
13 years 7 months ago
PeopleRank: Social Opportunistic Forwarding
— In opportunistic networks, end-to-end paths between two communicating nodes are rarely available. In such situations, the nodes might still copy and forward messages to nodes t...
Abderrahmen Mtibaa, Martin May, Christophe Diot, M...
SIGECOM
2004
ACM
115views ECommerce» more  SIGECOM 2004»
14 years 2 months ago
Limited reputation sharing in P2P systems
The increasing popularity of resource exchange through peerto-peer networks has encouraged the development of ways to support more complex commercial transactions over these netwo...
Sergio Marti, Hector Garcia-Molina
MM
2003
ACM
168views Multimedia» more  MM 2003»
14 years 2 months ago
Interacting with audio streams for entertainment and communication
We present a new model of interactive audio for entertainment and communication. A new device called the DJammer and its associated technologies are described. The DJammer introdu...
Mat C. Hans, Mark T. Smith