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ACMACE
2007
ACM
14 years 20 days ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
ECRTS
2008
IEEE
14 years 3 months ago
Temporal Analysis for Adapting Concurrent Applications to Embedded Systems
Embedded services and applications that interact with the real world often, over time, need to run on different kinds of hardware (low-cost microcontrollers to powerful multicore ...
Sibin Mohan, Johannes Helander
CONCURRENCY
2002
230views more  CONCURRENCY 2002»
13 years 8 months ago
Economic models for resource management and scheduling in Grid computing
: The accelerated development in Peer-to-Peer (P2P) and Grid computing has positioned them as promising next generation computing platforms. They enable the creation of Virtual Ent...
Rajkumar Buyya, David Abramson, Jonathan Giddy, He...
MOBIHOC
2001
ACM
14 years 8 months ago
Time synchronization in ad hoc networks
Ubiquitous computing environments are typically based upon ad hoc networks of mobile computing devices. These devices may be equipped with sensor hardware to sense the physical en...
Kay Römer
AINA
2009
IEEE
14 years 3 months ago
A Range-Only Tracking Algorithm for Wireless Sensor Networks
Over the last few years, target tracking in wireless sensor networks has become a topic of particular interest. This paper presents a tracking system intended for deployment in di...
Evangelos B. Mazomenos, Jeffrey S. Reeve, Neil M. ...