The present paper deals with the design and the annotation of a Greek real-world emotional speech corpus. The speech data consist of recordings collected during the interaction of...
This paper reports the preliminary results of a humanrobot dialogue analysis in the real world with the goal of understanding users' interaction patterns. We analyzed the dia...
A range of mobile services rely on knowing the current positions of populations of so-called moving objects. In the ideal setting, the positions of all objects are known always an...
Co-Space refers to interactive virtual environment modelled after the real world we are situated in. Through realistic 3D modelling and animation technologies, Co-Space simulates t...
This paper describes a qualitative user study of mobile phone TV usage undertaken during September 2005 and centered on the real world Mobile TV usage of paying subscribers of live...