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UAIS
2002
105views more  UAIS 2002»
13 years 8 months ago
Assessing continuity and compatibility in augmented reality systems
Integrating computer-based information into the real world of the user, is becoming a crucial challenge for the designers of interactive systems. The Augmented Reality (AR) paradig...
Emmanuel Dubois, Laurence Nigay, Jocelyne Troccaz
DIGRA
2005
Springer
14 years 2 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
BCSHCI
1997
13 years 10 months ago
BUILD-IT: A Computer Vision-based Interaction Technique for a Planning Tool
In this article we wish to show a method to go beyond the established approaches of human-computer interaction. We first bring a serious critique of traditional interface types, sh...
Matthias Rauterberg, Morten Fjeld, Helmut Krueger,...
CHI
2004
ACM
14 years 9 months ago
Dual ecologies of robot as communication media: thoughts on coordinating orientations and projectability
The aim of our study is to investigate systems for supporting remote instruction via a mobile robot. In the real world, instructions are typically given through words and body ori...
Hideaki Kuzuoka, Keiichi Yamazaki, Akiko Yamazaki,...
TEI
2010
ACM
151views Hardware» more  TEI 2010»
14 years 3 months ago
ChameleonBall
We propose a novel ball-type input/output (I/O) device—the ChameleonBall—that allows users to interact with colors in the real world. The ChameleonBall mainly consists of mult...
Koji Tsukada, Maho Oki