s on Human Factors in Computing Systems. CHI ‘07. New York: ACM, 2007. university environment at scale, with structure, and with rigor. The notion of studio culture and learning ...
An experimental GUI paradigm is presented which is based on the design goals of maximizing the amount of screen used for application data, reducing the amount that the UI diverts ...
Gordon Kurtenbach, George W. Fitzmaurice, Thomas B...
The use of handheld computers as a tool to enrich the museum experience has found its way into many museums, opening up new possibilities to increase the attractiveness of museum ...
The most recent advances of artificial life research are opening up a new frontier: the creation of simulated life environments populated by autonomous agents. In several cases a n...
This work proposes concepts, designs, experiences and lessons learned from some studies of ad hoc learning supported by wireless and mobile technologies. The ad hoc learning activi...