This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Q-learning, a most widely used reinforcement learning method, normally needs well-defined quantized state and action spaces to converge. This makes it difficult to be applied to re...
We present an application of hierarchical Bayesian estimation to robot map building. The revisiting problem occurs when a robot has to decide whether it is seeing a previously-bui...
Benjamin Stewart, Jonathan Ko, Dieter Fox, Kurt Ko...
Emotional context is becoming a promising paradigm to develop more intuitive and sensitive recommender systems. Ambient Recommender Systems, arise from the analysis of new trends ...
The problem of group ranking, a.k.a. rank aggregation, has been studied in contexts varying from sports, to multi-criteria decision making, to machine learning, to ranking web pag...