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NETGAMES
2004
ACM
14 years 2 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
MHCI
2005
Springer
14 years 2 months ago
Searching common experience: a social communication tool based on mobile ad-hoc networking
As small digital cameras become more popular, opportunities to take photos are rapidly increasing. Photo sharing is a great way to maintain and revitalize relationships between fa...
Michimune Kohno, Jun Rekimoto
DCOSS
2007
Springer
14 years 3 months ago
Design and Implementation of a Flexible Location Directory Service for Tiered Sensor Networks
Many emergent distributed sensing applications need to keep track of mobile entities across multiple sensor networks connected via an IP network. To simplify the realization of suc...
Sangeeta Bhattacharya, Chien-Liang Fok, Chenyang L...
WWIC
2004
Springer
123views Communications» more  WWIC 2004»
14 years 2 months ago
Experimental Analysis of Heterogeneous Wireless Networks
Packet loss and delay in Internet degrade the quality of requested services like VoIP (Voice over IP) or Video Streaming. In novel network scenarios where wired and wireless connec...
Giulio Iannello, Antonio Pescapè, Giorgio V...
LCN
2005
IEEE
14 years 2 months ago
MAPNaS: A Lightweight, Locality-Aware Peer-to-Peer Based Name Service for MANETs
Name services for mobile ad hoc networks are essential to discover and bind resources given by their name or URI to a specific network address. As there is no fixed infrastructure...
Thomas Zahn, Jochen H. Schiller