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ACMACE
2006
ACM
15 years 10 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
ANCS
2006
ACM
15 years 10 months ago
CAMP: fast and efficient IP lookup architecture
A large body of research literature has focused on improving the performance of longest prefix match IP-lookup. More recently, embedded memory based architectures have been propos...
Sailesh Kumar, Michela Becchi, Patrick Crowley, Jo...
153
Voted
MM
2006
ACM
181views Multimedia» more  MM 2006»
15 years 10 months ago
Peer-to-peer multimedia applications
In both academia and industry, peer-to-peer (P2P) applications have attracted great attention. Peer-to-peer file sharing applications, such as Napster, Gnutella, Kazaa, BitTorrent...
Jin Li
ISCC
2005
IEEE
107views Communications» more  ISCC 2005»
15 years 9 months ago
FTSE: The FNP-Like TCAM Searching Engine
As the Internet grows at a very rapid pace, so does the incidence of attack events and documented unlawful intrusions. The Network Intrusion Detection Systems (NIDSes) are designe...
Rong-Tai Liu, Chia-Nan Kao, Hung-Shen Wu, Ming-Cha...
TRIDENTCOM
2005
IEEE
15 years 9 months ago
Divide and Conquer: PC-Based Packet Trace Replay at OC-48 Speeds
Today’s Internet backbone networking devices need to be tested under realistic traffic conditions at transmission rates of OC-48 and above. While commercially available synthet...
Tao Ye, Darryl Veitch, Gianluca Iannaccone, Suprat...
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