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» Mobile OGSI.NET: Grid Computing on Mobile Devices
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MHCI
2009
Springer
14 years 2 months ago
Studying multi-user settings for pervasive games
Whenever a pervasive game has to be developed for a group of children an appropriate multi-user setting has to be found. If the pervasive game does not support the children with a...
Karin Leichtenstern, Elisabeth André
NDSS
2008
IEEE
14 years 2 months ago
Exploiting Opportunistic Scheduling in Cellular Data Networks
Third Generation (3G) cellular networks utilize timevarying and location-dependent channel conditions to provide broadband services. They employ opportunistic scheduling to effic...
Radmilo Racic, Denys Ma, Hao Chen, Xin Liu
HUC
2007
Springer
14 years 1 months ago
Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp
How should Ubicomp technologies be evaluated? While lab studies are good at sensing aspects of human behavior and revealing usability problems, they are poor at capturing context o...
Yvonne Rogers, Kay Connelly, Lenore Tedesco, Willi...
HAPTICS
2006
IEEE
14 years 1 months ago
Determining the Feasibility of Forearm Mounted Vibrotactile Displays
At first glance, multi-element forearm mounted vibrotactile displays would appear to have considerable potential as an output device for mobile computing. The devices are small, r...
Ian Oakley, Yeongmi Kim, Junhun Lee, Jeha Ryu
ICPP
2005
IEEE
14 years 1 months ago
BluePower - A New Distributed Multihop Scatternet Formation Protocol for Bluetooth Networks
Bluetooth is a promising local area wireless technology designed to establish both personal area and multihop ad hoc networks. In this paper, we present BluePower as a novel and p...
Yuanrui Zhang, Shu Liu, Weijia Jia, Xu Cheng