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PUC
2002
117views more  PUC 2002»
13 years 7 months ago
Mobile Devices as Props in Daily Role Playing
: A mobile device can be used as a prop, to facilitate the interaction between the user and people in the proximity and to actively convey a specific impression to them. Based on f...
Georg Strom
PERCOM
2005
ACM
14 years 7 months ago
Mobile Chedar - A Peer-to-Peer Middleware for Mobile Devices
This paper presents the Mobile Chedar Peer-to-Peer middleware for mobile peer-to-peer applications. The middleware is an extension to the Chedar peer-to-peer network allowing mobi...
Niko Kotilainen, Matthieu Weber, Mikko Vapa, Juori...
TEI
2009
ACM
133views Hardware» more  TEI 2009»
14 years 2 months ago
Bimanual tangible interaction with mobile phones
In the context of tangibility, mobile phones are rapidly becoming sensor-rich handheld computers with the potential to take better advantage of our physical capabilities and our l...
Darren Edge, Alan F. Blackwell
JUCS
2010
122views more  JUCS 2010»
13 years 6 months ago
PICTAC: A Model for Perceiving Touch Interaction through Tagging Context
: A natural interface is one of three key technologies of Ambient Intelligence (AmI); one of its main objectives is to minimize the user’s interactive effort, which is the diffic...
Gabriel Chavira, José Bravo, Salvador Wilfr...
MUM
2005
ACM
164views Multimedia» more  MUM 2005»
14 years 1 months ago
PhoneGuide: museum guidance supported by on-device object recognition on mobile phones
We present PhoneGuide – an enhanced museum guidance approach that uses camera-equipped mobile phones and on-device object recognition. Our main technical achievement is a simple...
Paul Föckler, Thomas Zeidler, Benjamin Bromba...