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HUC
2004
Springer
14 years 1 months ago
The NearMe Wireless Proximity Server
Abstract. NearMe is a server, algorithms, and application programming interfaces (APIs) for clients equipped with 802.11 wireless networking (Wi-Fi) to compute lists of people and ...
John Krumm, Ken Hinckley
SPIRE
2004
Springer
14 years 1 months ago
Evaluating Relevance Feedback and Display Strategies for Searching on Small Displays
Abstract Searching information resources using mobile devices is affected by displays on which only a small fraction of the set of ranked documents can be displayed. In this study ...
Vishwa Vinay, Ingemar J. Cox, Natasa Milic-Fraylin...
WSCG
2004
165views more  WSCG 2004»
13 years 9 months ago
A Client-Server-Scenegraph for the Visualization of Large and Dynamic 3D Scenes
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments get more and more interesting for e-business, entertainment and cooperative wo...
Jörg Sahm, Ingo Soetebier
CHI
2011
ACM
12 years 11 months ago
AnglePose: robust, precise capacitive touch tracking via 3d orientation estimation
We present a finger-tracking system for touch-based interaction which can track 3D finger angle in addition to position, using low-resolution conventional capacitive sensors, th...
Simon Rogers, John Williamson, Craig Stewart, Rode...
ITRE
2005
IEEE
14 years 1 months ago
Some studies and lessons learned from ad hoc learning
This work proposes concepts, designs, experiences and lessons learned from some studies of ad hoc learning supported by wireless and mobile technologies. The ad hoc learning activi...
Chih-Yung Chang, Yuh-Shyan Chen, Tai-Chien Kao, Ja...