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AIPS
2009
13 years 8 months ago
Automatic Derivation of Memoryless Policies and Finite-State Controllers Using Classical Planners
Finite-state and memoryless controllers are simple action selection mechanisms widely used in domains such as videogames and mobile robotics. Memoryless controllers stand for func...
Blai Bonet, Héctor Palacios, Hector Geffner
ECAI
2010
Springer
13 years 8 months ago
On the Verification of Very Expressive Temporal Properties of Non-terminating Golog Programs
Abstract. The agent programming language GOLOG and the underlying Situation Calculus have become popular means for the modelling and control of autonomous agents such as mobile rob...
Jens Claßen, Gerhard Lakemeyer
DIGITEL
2008
IEEE
14 years 2 months ago
Development of Educational Videogames in m-Learning Contexts
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasa...
ATAL
2010
Springer
13 years 8 months ago
Learning multi-agent state space representations
This paper describes an algorithm, called CQ-learning, which learns to adapt the state representation for multi-agent systems in order to coordinate with other agents. We propose ...
Yann-Michaël De Hauwere, Peter Vrancx, Ann No...
PETRA
2009
ACM
14 years 2 months ago
Automatic sensor placement in a 3D volume
Given a 3D environment, a set of constraints, and a set of sensor models, this paper addresses the problem of finding the set of sensors and their corresponding placement that cov...
Eric Becker, Gutemberg Guerra-Filho, Fillia Makedo...