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GI
2009
Springer
14 years 7 days ago
A Serious Mobile Game for Landmark Production - A Work in Progress Report
: Serious games are defined as games with a purpose. These games serve a purpose beyond play in difference to games, whose purpose is nothing than the play activity itself. Human C...
Lars Harzem, Tobias Hartge, Carolin Hubatsch, Kevi...
SPLC
2007
13 years 8 months ago
Automating Product-Line Variant Selection for Mobile Devices
Abstract—Product-line architectures (PLAs) designed for mobile devices create a unique challenge for automated product variant selection engines since variants must be derived on...
Jules White, Douglas C. Schmidt, Egon Wuchner, And...
COMCOM
2004
90views more  COMCOM 2004»
13 years 7 months ago
Understanding bandwidth-delay product in mobile ad hoc networks
Bandwidth-delay product (BDP) and its upper bound (BDP-UB) have been well-understood in wireline networks such as the Internet. However, they have not been carefully studied in th...
Kai Chen, Yuan Xue, Samarth H. Shah, Klara Nahrste...
CHI
2010
ACM
13 years 11 months ago
Mobile product customization
Sven Gehring, Markus Löchtefeld, Johannes Sch...