Ubiquitous computing poses new usability challenges that cut across design and development. We are particularly interested in "spaces" enhanced with sensors, public disp...
Abstract. The vast amount of information presented in museums is often overwhelming to a visitor, making it difficult to select personally interesting exhibits. Advances in mobile...
Abstract. We have built eMoto, a mobile service for sending and receiving affective messages, with the explicit aim of addressing the inner experience of emotions. eMoto is a desig...
We present a study of using camera-phones and visual-tags to access mobile services. Firstly, a userexperience study is described in which participants were both observed learning ...
Eleanor F. Toye, Richard Sharp, Anil Madhavapeddy,...
—Interaction with mobile devices that are intended for everyday use is challenging since such systems are continuously optimized towards small outlines. Watches are a particularl...
Roman Amstutz, Oliver Amft, Brian French, Asim Sma...