Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
We propose a hybrid particle and texture based approach for the visualization of time-dependent vector fields. The underlying spacetime framework builds a dense vector field rep...
Daniel Weiskopf, Frederik Schramm, Gordon Erlebach...
This paper presents the Simple Packet Combining (SPaC) error-correction scheme for wireless sensor networks. Nodes buffer corrupt packets, and when two or more corrupt versions o...
Abstract. This paper presents a model of the co-evolution of transmissible disease and a population of non-randomly mixed susceptible agents. The presence of the disease elements i...