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NETGAMES
2006
ACM
14 years 2 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
VISUALIZATION
2005
IEEE
14 years 2 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
VISUALIZATION
2005
IEEE
14 years 2 months ago
Particle and Texture Based Spatiotemporal Visualization of Time-Dependent Vector Fields
We propose a hybrid particle and texture based approach for the visualization of time-dependent vector fields. The underlying spacetime framework builds a dense vector field rep...
Daniel Weiskopf, Frederik Schramm, Gordon Erlebach...
SENSYS
2005
ACM
14 years 2 months ago
Packet combining in sensor networks
This paper presents the Simple Packet Combining (SPaC) error-correction scheme for wireless sensor networks. Nodes buffer corrupt packets, and when two or more corrupt versions o...
Henri Dubois-Ferrière, Deborah Estrin, Mart...
ECAL
2005
Springer
14 years 2 months ago
A Co-evolutionary Epidemiological Model for Artificial Life and Death
Abstract. This paper presents a model of the co-evolution of transmissible disease and a population of non-randomly mixed susceptible agents. The presence of the disease elements i...
Alan Dorin