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CORR
2006
Springer
140views Education» more  CORR 2006»
13 years 7 months ago
A Vortex Method for Bi-phasic Fluids Interacting with Rigid Bodies
We present an accurate Lagrangian method based on vortex particles, level-sets, and immersed boundary methods, for animating the interplay between two fluids and rigid solids. We ...
Mathieu Coquerelle, Jérémie Allard, ...
CGI
2003
IEEE
14 years 20 days ago
"Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings
The paper presents an interactive painting system for generating high quality and artistic calligraphy characters and black ink paintings. The system is based on our original algo...
Qinglian Guo, Tosiyasu L. Kunii
ISMS
2004
Springer
14 years 22 days ago
An Interactive Parallel Multigrid FEM Simulator
Physically based modeling of deformable objects such as cloth or human tissue has grown to be very important for virtual simulations. However, interactive simulation of these nonl...
Xunlei Wu, Tolga Goktekin, Frank Tendick
TVCG
2010
151views more  TVCG 2010»
13 years 2 months ago
Interactive Visual Analysis of Multiple Simulation Runs Using the Simulation Model View: Understanding and Tuning of an Electron
Multiple simulation runs using the same simulation model with different values of control parameters usually generate large data sets that capture the variational aspects of the be...
Kresimir Matkovic, Denis Gracanin, Mario Jelovic, ...
PADS
2006
ACM
14 years 1 months ago
Aurora: An Approach to High Throughput Parallel Simulation
A master/worker paradigm for executing large-scale parallel discrete event simulation programs over networkenabled computational resources is proposed and evaluated. In contrast t...
Alfred Park, Richard M. Fujimoto