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DAGM
2010
Springer
13 years 9 months ago
Probabilistic Multi-class Scene Flow Segmentation for Traffic Scenes
A multi-class traffic scene segmentation approach based on scene flow data is presented. Opposed to many other approaches using color or texture features, our approach is purely ba...
Alexander Barth, Jan Siegemund, Annemarie Mei&szli...
AVI
2008
13 years 10 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
IJRR
2007
335views more  IJRR 2007»
13 years 8 months ago
Homography-based 2D Visual Tracking and Servoing
The objective of this paper is to propose a new homography-based approach to image-based visual tracking and servoing. The visual tracking algorithm proposed in the paper is based...
Selim Benhimane, Ezio Malis
SI3D
2006
ACM
14 years 2 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
ECCV
2008
Springer
14 years 10 months ago
Segmentation and Recognition Using Structure from Motion Point Clouds
We propose an algorithm for semantic segmentation based on 3D point clouds derived from ego-motion. We motivate five simple cues designed to model specific patterns of motion and 3...
Gabriel J. Brostow, Jamie Shotton, Julien Fauqueur...