A multi-class traffic scene segmentation approach based on scene flow data is presented. Opposed to many other approaches using color or texture features, our approach is purely ba...
Alexander Barth, Jan Siegemund, Annemarie Mei&szli...
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
The objective of this paper is to propose a new homography-based approach to image-based visual tracking and servoing. The visual tracking algorithm proposed in the paper is based...
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
We propose an algorithm for semantic segmentation based on 3D point clouds derived from ego-motion. We motivate five simple cues designed to model specific patterns of motion and 3...
Gabriel J. Brostow, Jamie Shotton, Julien Fauqueur...