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SOFSEM
2007
Springer
15 years 8 months ago
Games, Time, and Probability: Graph Models for System Design and Analysis
Digital technology is increasingly deployed in safety-critical situations. This calls for systematic design and verification methodologies that can cope with three major sources o...
Thomas A. Henzinger
144
Voted
AAAI
2006
15 years 3 months ago
A Computational Model of Logic-Based Negotiation
This paper presents a computational model of negotiation based on Nebel's syntax-based belief revision. The model guarantees a unique bargaining solution for each bargaining ...
Dongmo Zhang, Yan Zhang
ASIAN
2007
Springer
157views Algorithms» more  ASIAN 2007»
15 years 8 months ago
A Logical Framework for Evaluating Network Resilience Against Faults and Attacks
Abstract. We present a logic-based framework to evaluate the resilience of computer networks in the face of incidents, i.e., attacks from malicious intruders as well as random faul...
Elie Bursztein, Jean Goubault-Larrecq
SCP
2010
172views more  SCP 2010»
15 years 23 days ago
Alternating-time stream logic for multi-agent systems
Constraint automata have been introduced to provide a compositional, operational semantics for the exogenous coordination language Reo, but they can also serve interface specifica...
Sascha Klüppelholz, Christel Baier
ATAL
2010
Springer
15 years 3 months ago
Strategic planning for probabilistic games with incomplete information
Alternating-time Temporal Logic (ATL) [1] is used to reason about strategic abilities of agents. Aiming at strategies that can realistically be implemented in software, many varia...
Henning Schnoor