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ATVA
2006
Springer
114views Hardware» more  ATVA 2006»
15 years 6 months ago
Selective Approaches for Solving Weak Games
Abstract. Model-checking alternating-time properties has recently attracted much interest in the verification of distributed protocols. While checking the validity of a specificati...
Malte Helmert, Robert Mattmüller, Sven Schewe
CORR
2010
Springer
69views Education» more  CORR 2010»
15 years 2 months ago
From Playability to a Hierarchical Game Usability Model
This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current...
Lennart E. Nacke
112
Voted
CONCUR
1997
Springer
15 years 6 months ago
Modularity for Timed and Hybrid Systems
Abstract. In a trace-based world, the modular speci cation, veri cation, and control of live systems require each module to be receptive that is, each module must be able to meet i...
Rajeev Alur, Thomas A. Henzinger
CIE
2007
Springer
15 years 2 months ago
Pervasive game flow: understanding player enjoyment in pervasive gaming
Player enjoyment is perhaps the most important issue in successful game design, but is previously not addressed in the area of Pervasive games. Departing from the GameFlow model of...
Kalle Jegers
LICS
2008
IEEE
15 years 8 months ago
Winning Regions of Higher-Order Pushdown Games
In this paper we consider parity games defined by higher-order pushdown automata. These automata generalise pushdown automata by the use of higher-order stacks, which are nested ...
Arnaud Carayol, Matthew Hague, Antoine Meyer, C.-H...