Abstract. Model-checking alternating-time properties has recently attracted much interest in the verification of distributed protocols. While checking the validity of a specificati...
This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current...
Abstract. In a trace-based world, the modular speci cation, veri cation, and control of live systems require each module to be receptive that is, each module must be able to meet i...
Player enjoyment is perhaps the most important issue in successful game design, but is previously not addressed in the area of Pervasive games. Departing from the GameFlow model of...
In this paper we consider parity games defined by higher-order pushdown automata. These automata generalise pushdown automata by the use of higher-order stacks, which are nested ...
Arnaud Carayol, Matthew Hague, Antoine Meyer, C.-H...