We present TECTLK, a logic to specify knowledge and real time in multi-agent systems. We show that the model checking problem is decidable, and we present an algorithm for TECTLK ...
Geometric acoustic modeling systems spatialize sounds according to reverberation paths from a sound source to a receiver to give an auditory impression of a virtual 3D environment...
Many of today's complex computer applications are being modeled and constructed using the principles inherent to real-time distributed object systems. In response to this dem...
We analyze a multi-server priority queueing system with partial buffer sharing, where the input is a discrete autoregressive process of order 1 (DAR(1)) which is known as a good m...
Priority scheduling for packets is becoming a hot topic, as attemps are being made to integrate voice services in existing data networks. In this paper, we consider a discrete-tim...