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» Model Driven Development of Complex User Interface
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TOG
2008
154views more  TOG 2008»
13 years 8 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
KBSE
2010
IEEE
13 years 6 months ago
Seamlessly integrated, but loosely coupled: building user interfaces from heterogeneous components
User interface development is a time and resource consuming task. Thus, reusing existing UI components is a desirable approach for rapid UI development. To keep UIs maintainable, ...
Heiko Paulheim
ACMDIS
2006
ACM
14 years 2 months ago
Investigating design knowledge reuse for interface development
Reusing HCI design knowledge shows potential in allowing practitioners to design based on previously identified concerns. A reuse approach is presented that is based on claims, de...
Shahtab Wahid
DSVIS
2008
Springer
13 years 10 months ago
Multi-fidelity User Interface Specifications
Specifying user interfaces consists in a fundamental activity in the user interface development life cycle as it informs the subsequent steps. Good quality specifications could lea...
Thomas Memmel, Jean Vanderdonckt, Harald Reiterer
UIST
2010
ACM
13 years 6 months ago
Eden: supporting home network management through interactive visual tools
As networking moves into the home, home users are increasingly being faced with complex network management chores. Previous research, however, has demonstrated the difficulty many...
Jeonghwa Yang, W. Keith Edwards, David Haslem