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» Model Reuse through Hardware Design Patterns
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TAMODIA
2007
13 years 8 months ago
Exploring Usability Needs by Human-Computer Interaction Patterns
Abstract. Covering quality aspects such as usability through the software development life cycle is challenging. These “-ilities” are generally difficult to grasp and usually ...
Markus Specker, Ina Wentzlaff
ICECCS
2010
IEEE
153views Hardware» more  ICECCS 2010»
13 years 7 months ago
Patterns for Modelling Time and Consistency in Business Information Systems
Abstract— Maintaining semantic consistency of data is a significant problem in distributed information systems, particularly those on which a business may depend. Our current wo...
Jeremy W. Bryans, John S. Fitzgerald, Alexander Ro...
JSS
2007
105views more  JSS 2007»
13 years 7 months ago
Composing pattern-based components and verifying correctness
Designing large software systems out of reusable components has become increasingly popular. Although liberal composition of reusable components saves time and expense, many exper...
Jing Dong, Paulo S. C. Alencar, Donald D. Cowan, S...
ECSA
2007
Springer
14 years 1 months ago
Pattern-Based Evolution of Software Architectures
Abstract. We propose a pattern-based software development method comprising analysis (using problem frames) and design (using architectural and design patterns), of which especiall...
Isabelle Côté, Maritta Heisel, Ina We...
CAV
2010
Springer
185views Hardware» more  CAV 2010»
13 years 7 months ago
Achieving Distributed Control through Model Checking
Abstract. We apply model checking of knowledge properties to the design of distributed controllers that enforce global constraints on concurrent systems. We calculate when processe...
Susanne Graf, Doron Peled, Sophie Quinton