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CGF
2008
161views more  CGF 2008»
13 years 7 months ago
Geometry Textures and Applications
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
CGF
2010
198views more  CGF 2010»
13 years 7 months ago
Feature Preserving Mesh Generation from 3D Point Clouds
We address the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces. Using a feature detection process based on the cova...
Nader Salman, Mariette Yvinec, Quentin Méri...
CVPR
2011
IEEE
12 years 11 months ago
Reconstruction of relief objects from line drawings
This paper addresses the problem of automatic reconstruction of a 3D relief from a line drawing on top of a given base object. Reconstruction is challenging due to four reasons â€...
Michael Kolomenkin, George Leifman, Ilan Shimshoni...
BIOSYSTEMS
2008
129views more  BIOSYSTEMS 2008»
13 years 7 months ago
Reconstruction of DNA sequences using genetic algorithms and cellular automata: Towards mutation prediction?
Change of DNA sequence that fuels evolution is, to a certain extent, a deterministic process because mutagenesis does not occur in an absolutely random manner. So far, it has not ...
Ch. Mizas, Georgios Ch. Sirakoulis, Vasilios A. Ma...
SMA
2003
ACM
170views Solid Modeling» more  SMA 2003»
14 years 24 days ago
Contour generators of evolving implicit surfaces
The contour generator is an important visibility feature of a smooth object seen under parallel projection. It is the curve on the surface which seperates front-facing regions fro...
Simon Plantinga, Gert Vegter