Abstract. This paper proposes an analysis technique for wide-band audio applications based on the predictability of the temporal evolution of Quadrature Mirror Filter (QMF) sub-ban...
Real-world action recognition applications require the development of systems which are fast, can handle a large variety of actions without a priori knowledge of the type of actio...
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Snakes, or active contours, are used extensively in
computer vision and image processing applications, particularly
to locate object boundaries. Problems associated with initiali...
Dynamic connectivity is a well-studied problem, but so far the most compelling progress has been confined to the edge-update model: maintain an understanding of connectivity in a...