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» Model Simplification Using Vertex-Clustering
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3DIM
2005
IEEE
14 years 1 months ago
Multi-Resolution Modeling and Locally Refined Collision Detection for Haptic Interaction
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly on the complexity of the models. A novel “locally refined” approach is intr...
Peiran Liu, Xiaojun Shen, Nicolas D. Georganas, Ge...
TOG
2008
134views more  TOG 2008»
13 years 7 months ago
Computing geometry-aware handle and tunnel loops in 3D models
Many applications such as topology repair, model editing, surface parameterization, and feature recognition benefit from computing loops on surfaces that wrap around their `handle...
Tamal K. Dey, Kuiyu Li, Jian Sun, David Cohen-Stei...
ATVA
2006
Springer
153views Hardware» more  ATVA 2006»
13 years 11 months ago
Learning-Based Symbolic Assume-Guarantee Reasoning with Automatic Decomposition
Abstract. Compositional reasoning aims to improve scalability of verification tools by reducing the original verification task into subproblems. The simplification is typically bas...
Wonhong Nam, Rajeev Alur
GRAPP
2008
13 years 9 months ago
GPU-Based Normal Map Generation
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
Jesús Gumbau, Carlos González, Migue...
BMVC
1997
13 years 8 months ago
Real-time Dynamic Deformable Meshes for Volumetric Segmentation and Visualisation
This paper presents a surface segmentation method which uses a simulated inflating balloon model to segment surface structure from volumetric data using a triangular mesh. The mod...
Richard Bowden, T. A. Mitchell, M. Sahardi