Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
Abstract. The design of critical embedded real-time systems requires high confidence in the architecture and the implemented functionalities. Classically, such functions are suppor...
Component-based development has proven effective in many engineering domains, and several general component technologies are available. Most of these are focused on providing an e...
Service oriented architecture (SOA) design principles are increasingly being adopted to develop distributed real-time and embedded (DRE) systems, such as avionics mission computin...
In this paper, we describe the content-based video copy detection system developed at Orange Labs. We also present the evaluation results of the TrecVid 2008 copy detection evalua...