Real-time systems are notoriously difficult to design and implement, and, as many real-time problems are safety-critical, their solutions must be reliable as well as efficient and ...
Chris Andreae, Yvonne Coady, Celina Gibbs, James N...
A key problem in reinforcement learning is finding a good balance between the need to explore the environment and the need to gain rewards by exploiting existing knowledge. Much ...
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Automatic tools for finding software errors require a set of specifications before they can check code: if they do not know what to check, they cannot find bugs. This paper presen...
Ted Kremenek, Paul Twohey, Godmar Back, Andrew Y. ...
Abstract. We are interested in the class of systems for which the satisfaction of code dependencies is a dynamic process rather than one which is determined purely at load-time. Ex...