Abstract. The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in be...
In this paper we consider the problem of managing and exploiting schedules in an uncertain and distributed environment. We assume a team of collaborative agents, each responsible ...
Stephen F. Smith, Anthony Gallagher, Terry L. Zimm...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
We present work that specifically pertains to the rendering stage of stylised, non-photorealistic sketching. While a substantial body of work has been published on geometric optim...
he significant increase in the available computational power that took place in recent decades has been accompanied by a growing interest in the application of the evolutionary ap...