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CGF
2007
101views more  CGF 2007»
13 years 7 months ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
CN
2007
224views more  CN 2007»
13 years 7 months ago
Automated adaptive intrusion containment in systems of interacting services
Large scale distributed systems typically have interactions among different services that create an avenue for propagation of a failure from one service to another. The failures ...
Yu-Sung Wu, Bingrui Foo, Yu-Chun Mao, Saurabh Bagc...
COMCOM
2007
78views more  COMCOM 2007»
13 years 7 months ago
On TCP performance over asymmetric satellite links with real-time constraints
Real-time transmission over asymmetric satellite IP links is challenging, since satellite systems commonly exhibit long propagation delays, while bandwidth asymmetry often enforce...
Panagiotis Papadimitriou, Vassilis Tsaoussidis
IJCV
2006
261views more  IJCV 2006»
13 years 7 months ago
Non-Rigid Stereo Factorization
In this paper we address the problem of recovering 3D non-rigid structure from a sequence of images taken with a stereo pair. We have extended existing non-rigid factorization algo...
Alessio Del Bue, Lourdes de Agapito
JAIR
2008
135views more  JAIR 2008»
13 years 7 months ago
On Similarities between Inference in Game Theory and Machine Learning
In this paper, we elucidate the equivalence between inference in game theory and machine learning. Our aim in so doing is to establish an equivalent vocabulary between the two dom...
Iead Rezek, David S. Leslie, Steven Reece, Stephen...
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