One main challenge in Augmented Reality (AR) applications is to keep track of video objects with their movement, orientation, size, and position accurately. This poses a challengin...
This paper describes an efficient method to make an individual face for animation from several possible inputs and how to use this result for a realistic talking head communication...
Human activity can be described as a sequence of 3D body postures. The traditional approach to recognition and 3D reconstruction of human activity has been to track motion in 3D, m...
3D Human face models have been widely used in applications such as face recognition, facial expression recognition, human action recognition, head tracking, facial animation, vide...
This paper describes a new vision based method for the Simultaneous Localization and Mapping of mobile robots. The only data used is a video input from a moving calibrated monocul...
E. Mouragnon, Fabien Dekeyser, Maxime Lhuillier, M...