Abstract. In our previous studies, Genetic Programming (GP), Probabilistic Incremental Program Evolution (PIPE) and Ant Programming (AP) have been used to optimal design of Flexibl...
We propose an architecture of an embodied conversational agent that takes into account two aspects of emotions: the emotions triggered by an event (the felt emotions) and the expre...
—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
This paper describes a networked FPGA-based implementation of the FAST (Flexible Adaptable-Size Topology) architecture, a Arti cial Neural Network (ANN) that dynamically adapts it...
Multiprocessors require an interconnection network to connect processors with memory modules. The performance of the interconnection network can have a large effect upon overall s...