We show how a future graphics processor unit (GPU), enhanced with random read and write to video memory, can represent, refine and adjust complex meshes arising in modeling, simu...
So far the Non-Rigid Structure-from-Motion problem has been tackled using a batch approach. All the frames are processed at once after the video acquisition takes place. In this pa...
Marco Paladini, Adrien Bartoli, Lourdes de Agapito
This paper compares different confidence measures for the results of statistical face recognition systems. The main applications of a confidence measure are rejection of unknown p...
This paper presents the scatter search particle filter (SSPF) algorithm and its application to real-time hands and face tracking. SSPF combines sequential Monte Carlo (particle fil...
Model based learning systems usually face to a problem of forgetting as a result of the incremental learning of new instances. Normally, the systems have to re-learn past instances...