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AIIDE
2008
14 years 21 days ago
Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing Agents
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
Patrick Ulam, Joshua Jones, Ashok K. Goel
JCP
2006
85views more  JCP 2006»
13 years 10 months ago
How To Generate Distributed Software Components From Centralized Ones?
Adapting software components to be used in a particular application is a crucial issue in software component based technology. In fact, software components can be used in contexts ...
Abdelhak Seriai, Gautier Bastide, Mourad Oussalah
DEXAW
1998
IEEE
155views Database» more  DEXAW 1998»
14 years 2 months ago
Business-Oriented Component-Based Software Development and Evolution
Huge size and high complexity of legacy software are the main sources of today's software evolution problems. While we can ease software evolution with re-engineering tools, ...
Stan Jarzabek, Martin Hitz
CBSE
2006
Springer
14 years 2 months ago
A Prototype Tool for Software Component Services in Embedded Real-Time Systems
Abstract. The use of software component models has become popular during the last decade, in particular in the development of software for desktop applications and distributed info...
Frank Lüders, Daniel Flemström, Anders W...
HICSS
2007
IEEE
125views Biometrics» more  HICSS 2007»
14 years 4 months ago
Using Software Component Models and Services in Embedded Real-Time Systems
While the use of software component models has become popular in the development of desktop applications and distributed information systems, such models have not been widely used...
Frank Lüders, Shoaib Ahmad, Faisal Khizer, Gu...